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"Orb" After Vincent Van Gogh

Statement:



The "Orbs" are produced with Google Tilt Brush and Oculus Rift. These are manual gestures in the virtual space, virtual textures and sometimes even words.

Everything is focused on energy and flux. They also question the paradigm of Sculpture with the absence of gravity, new materials (smoke for example), and floating objects in space. The challenge is not to use technologies for technologies, but to define new paradigms of spaces, forms, and new concepts, all linked to the link between Virtuality and Reality. Because often these forms once conceived in the virtual space, find a physical existence through the 3D prints, and define new forms that can not be conceived in the physical space.

The result of VR as a simulation, the still images produced go from sculpture to painting with a 3D perspective effect inside the abstract iconology as the result as a digital painting ...
The point is to modelise in the virtual space at scale a Famous painting from the Arles period of Vincent Van Gogh on 3D, and to realize with Google Tilt Brush in situ on this topos a work questioning the Van Gogh expressionism and energy in his painting. The telescoping of our two visual languages, one initiated on 19th century and mine on 2017, will question the legacy of Vincent Van Gogh at the birth of our Modernism.

At the time of post-internet, post-media, post-sculpture and post-painting; Virtual Reality is a way to challenge all these practices through a new type of simulation and as Philip K Dick said: "The reality is what does not disappear when we stop believing in it. There is no morality, prejudice or meaning, it is like nature, on the other hand Art has the same behavior by being both a reality and a simulation! "

Valéry Grancher 2018

CC BY-ND Attribution-NoDerivatives 3.0 International

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